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Karuizawa Yūkai Annai : ウィキペディア英語版
The Portopia Serial Murder Case
Second mobile version
|genre= Adventure game
Visual novel
|modes= Single-player
}}
, also known as ''The Portopia Serial Murder Case'', is an adventure game designed by Yuji Horii and published by Enix (now Square Enix). It was first released on the NEC PC-6001 in June 1983, and later ported to other personal computers. Chunsoft ported the game to the Family Computer (or Famicom), the Japanese version of the Nintendo Entertainment System (or NES), on November 29, 1985, and to different mobile phone services starting in 2001. It is the first part of the ''Yuuji Horii Mysteries'' trilogy, along with its successors and .〔(【引用サイトリンク】url=http://vndb.org/r10837 )
The game is an investigation adventure, sophisticated for its time, in which the player must resolve a murder mystery by searching for clues, exploring different areas, interacting with characters,〔 and solving item-based puzzles.〔 The game, especially its Famicom version, was received positively in Japan, where it was an influential title that defined the visual novel genre.〔 An unofficial English fan translation of the Famicom version was released on June 16, 2006 by DvD Translations.〔.〕 DvD Translations released an improved Rev. B patch on October 31, 2010.
==Gameplay==

''Portopia Renzoku Satsujin Jiken'' follows a first-person perspective and narrative. The various events are described with still pictures and text messages. The player interacts with the game using a verb-noun parser which requires typing precise commands with the keyboard. Finding the exact words to type is considered part of the riddles that must be solved. While sound effects are present, the game lacks music and a save function.〔 ((Translation ))〕 It features a branching dialogue conversation system where the story develops through entering commands and receiving answers to them from the player's sidekick or non-player characters.〔 (Reprinted at )〕
The game allows multiple different ways to achieve objectives,〔 Reprinted from 〕 adding an element of nonlinear gameplay. This included travelling between different areas in a generally open world and making choices that determine the dialogues and order of events as well as alternative outcomes depending on who the player identifies as the culprit. However, only one of the characters is the true culprit, while the others are red herrings; if the player closes the case with the wrong culprit, then the player will face criticism from the police chief and need to re-open the case. The game includes a phone that could be used to manually dial any number, which is needed to contact several non-player characters.〔 The game also features an inventory system requiring the examination and collection of items, which could be used as evidence later in the game.〔
With no keyboard, the Famicom version replaces the verb-noun parser with a menu list of fourteen set commands selectable with the gamepad.〔 This is similar to the command selection menu system introduced in Yuji Horii's murder mystery adventure game ''Okhotsk ni Kiyu: Hokkaido Rensa Satsujin Jiken'', which was released in 1984,〔 ((Translation ))〕 in between the PC and Famicom releases of ''Portopia''. One of the commands on the menu allowed the player to use the D-pad to move a cursor on the screen in order to look for clues and hotspots, similar to a point-and-click interface.〔 The Famicom version of ''Portopia'' also features branching menu selections, which includes using the pointer as a magnifying glass to investigate objects, which is needed to find hidden clues, and as a fist or hammer to hit anything or anyone, which could be used to carry out interrogation beatings on suspects.〔 Additional sequences were also added, notably an underground dungeon maze reportedly influenced by ''Wizardry'',〔 giving those sequences a style similar to role-playing video games.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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